Nowadays, the AR education products for C-end consumers on the market can be described as a variety of flowers, AR cards, AR paintings, AR globes, AR picture books, AR maps, etc., and there are still new products coming out. Compared with the lively C-side AR education, the AR-based AR education products and services are relatively quiet, the number is relatively small, and the number of users is relatively small, which is in a more preliminary stage of development. Let's take a look at the four AR education solutions for the B-end that are already on the market.

zSpace: Students are no longer boring in class.
zSpace is a company dedicated to enhancing learning with Augmented Reality (AR) and Virtual Reality (VR) technology. Its products allow teachers and students to interact with 3D teaching scenarios to provide a more intuitive teaching experience. zSpace's technology has been applied in schools in the United States and dozens of countries around the world, including China.
From the perspective of zSpace coverage, Zspace's products are mainly medical education, STEAM education and other science courses. The teaching materials cover physics, engineering, biology, chemistry, geography and other disciplines. Students bring their eyes and use the 6-degree-of-freedom stylus provided by zSpace to complete stereoscopic human anatomy and geological deconstruction. It is worth noting that for medical education and STEAM education, Zspace has developed a series of general education application software, including 3D studio for making models, physical laboratory for electrical and mechanical experiments, and Euclidean graphical math experience software. And a series of teaching scenes such as art design and human anatomy.
From the perspective of the AR education system, zSpace's solution consists of two parts: hardware system and software system. The hardware part includes the display, stylus, glasses, mouse and keyboard; the software part mainly provides the curriculum resources of the school-based, candidate, and activity classes from elementary school to high school. Teachers can download the corresponding teaching courseware and lesson plans on the zSpace website. In addition, teachers can also upload their own teaching resources. From equipment installation to technical training and course training, zSpace provides a complete chain of AR education services for B-end schools.
Technically, zSpace is characterized by tracking and presentation. zSpace glasses can continuously display images according to the user's perspective, making virtual objects look real, and can also move objects with the stylus. The functions displayed are done by AR. Through the images captured from both the user and the webcam, zSpace's augmented reality technology called zView enables students to share what they see on the zSpace with their peers as they learn.
zSpace products are targeted at private schools, more avant-garde schools, and some public schools. At present, it has entered the Chinese market, and the teaching materials have been localized according to the Chinese education syllabus. Some of them have been adapted to the application of the Chinese education syllabus. zSpace hardware and software will be bundled for sale.

HKUST News: One-FLY AR Interactive Test Bench
Speaking of the University of Science and Technology, the first thing that people think of is its language technology, artificial intelligence, and Xunfei input method. In fact, most of the current revenue of HKUST is derived from the sale of educational solutions. Therefore, it is very logical for HKUST to fly into AR education.
The AR Education products of Keda Xunfei are developed and operated by its subsidiary Xunfei. Xunfei Vision relies on the generous advantage of Keda Xunfei's powerful artificial intelligence technology. In the 6 years of independent development, it has accumulated nearly one million educational users. At present, Xunfei Vision's virtual simulation products have more than 100 colleges and universities in the country, providing teaching aids for teachers and students to support 3D simulation courses. In terms of immersive virtual reality products, Xunfei Vision has cooperated with many schools to build a 3D+ holographic + VR visual teaching system. Its AR education solution includes hardware, software and course content, and is named: One-FLY AR interactive test bench.
The One-FLY AR interactive test bench is a high-tech augmented reality product independently developed by Xunfei Vision. The training content will be graphically displayed in 3D, and the teaching tools, training environment, and experimental subjects will be modularized in 3D. The training of related topics will be carried out in the form of stacked wood, and the whole 3D training content will be controlled by multiple QR code controllers. Interaction to enhance the product experience. Presenting vivid content of teaching content for teachers and students, happy experiment, and efficient learning.
The hardware of this AR education system includes: One-FLY AR test bench (1 set), identification card package (1 set), AR test bench remote control (1), wireless mouse keyboard (1 set), after-sales service package (1 set); software: E class, optical identification system, pre-installed course package (1 set), the course content: for primary, middle and high school biology, chemistry, physics, such as voltammetric resistance, permanganic acid Potassium oxygen, the law of voltage in series and parallel circuits.
This set of AR experimental benches solved three teaching pain points: 1. Some experiments have security risks; 2. The teacher's experimental demonstration is too complicated, and the students in the back row are not clear; 3. The cost of the experimental class is high and the organization is difficult.

Magic Technology: STEAM Education Experience Center incorporating AR technology
Magic Real Technology is a high-tech company that provides augmented reality AR solutions for businesses and consumers, focusing on the research and application of AR technology. Since its establishment in 2013, the company has served a number of corporate users, including Alibaba, Procter & Gamble, OPPO and other well-known companies. Avatar's Augmented Reality AR products and projects involve toys, education, film and television entertainment, advertising media, wedding photography, clothing, finance, travel, exhibitions and many other industries.
Mirage Technology recently launched the STEAM Education Experience Center, which features AR technology and STEAM education with lively and interesting AR. Like other AR education solutions, it is divided into hardware, software and content, but with greater flexibility.
In terms of hardware, the Magic Technology does not require its own dedicated equipment, but can be customized, such as: AR TV, all-in-one, AR glasses, projectors, etc. In this way, users can choose according to their own situation, greatly reducing costs and expanding coverage. In terms of software, Vision Technology has independently developed applications such as Big Eyes, Magic Encyclopedia, etc., which can be adapted in both iOS and Android systems. In terms of content, there are courses in English, geography, and painting.
The STEAM Education Experience Center of Magic Technology is not only for educational institutions such as schools, but also for places related to preschool education such as shopping malls, supermarkets, and children's parks. In the business model, the STEAM Education Experience Center is significantly different from the former two. Both zSpace and HKUST are profitable through the sale of bundled hardware and software, while the software of the Magic Technology is free. The hardware is purchased by the customer to other channels, mainly by AR globe and AR. To make a profit.

Lifeliqe: The cool HoloLens learning experience
Lifeliqe was founded by its founder Ondrej Homola in San Francisco in November 2015. The company has only a team of more than a dozen people. The company is committed to experiential teaching, providing 3D applications for students in grades 6-12, that is, using virtual reality, augmented reality devices to provide interactive content, and implementing mixed-reality education applications to increase the fun of real-life teaching.
Lifeliqe is currently working with Microsoft to bring its AR helmet HoloLens to school and has piloted schools in Seattle's Renton Prep and California's Castro Valley Unified College. At HoloLens, students and teachers have access to more than 1,000 3D augmented reality models and lesson plans, and are able to create and share their own content. Richard Schnec, an expert at a school, believes that when using Lifeliqe for learning, because they can visualize knowledge, it is more helpful to students' memory.
Lifeliqe uses its own AR education application, and its interactive 3D model provides students with a new way of visual learning, such as exploring the human body, organs, and blood vessels.
Michelle Zimmerman, Dean of the Innovative School of Instruction and Science at the pilot school, said: We have been trying to integrate technologies such as virtual reality and augmented reality into education, and students are very interested. The feedback from Richard Schneck, a professional expert at CASTRO VALLEY UNIFIED, is that when students enter the blood circulation system demonstration of the Lifelique teaching application, they are so excited, and the novel visual experience brings them a deeper memory.
In general, there are still many problems in the B-side AR education, which is more difficult than the C-end. Because consumers can accept an immature AR education product similar to toys, but the requirements of schools and teachers will be very high. Companies that need AR education solutions need to integrate smooth AR hardware, AR software suitable for teaching scenarios, and colorful. Everything in the AR course content is a huge challenge. However, students and teachers have given a positive evaluation of the AR classroom, indicating that the AR subject education is very valuable and promising, and there will be major breakthroughs in the future.
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